Topology

Показаны сообщения с ярлыком topology. Показать все сообщения
Показаны сообщения с ярлыком topology. Показать все сообщения

вторник, 5 июня 2012 г.

TOPOLOGY

Topology (from the Greek τόπος, “place”, and λόγος, “study”) is a major area of mathematics concerned with properties that are preserved under continuous deformations of objects, such as deformations that involve stretching, but no tearing or gluing. It emerged through the development of concepts from geometry and set theory, such as space, dimension, and transformation.

What is the topology for the characters? I will say in their own words. Topology - the ability to respond correctly to the grid deformation. Stretch, squash, bend, twist ... etc.

Toplogy created by me:
Head & Face:

I found an old rendering of the head topology for a face of a humanoid character.
This topology is suitable for making faces of women, children and of course men.

And here is the proof. It's quick but clear. So.. A man, an elf-woman, a creature, a woman and a girl of 15 years old. I'm not saying it's the only competent topology. I'm not saying that you must replicate it exactly. It's just one of the good examples that works.

Sometimes artists prefer to create characters with eyes closed. This allows you to get rid of some problems when animating the closing of the eyes. It also avoids the straining of the eyelid's mesh when animating the character's cheeks.